![]() ![]() That might be a mistake, said Hypergrid Business editor Maria Korolov. Unity does work in browsers, but the Crystal Frost viewers is not initially intended to be a web-based way to access virtual worlds. ![]() I am not the hero OpenSim wants, just the hero OpenSim deserves.”Ĭurrently, she is limiting the number of patrons to test the viewer but anyone can choose to support the project by pledging through the project’s Patreon page. “The reason for this is that there are a myriad of differences between OpenSim grids caused by the OpenSim community’s blatant refusal to maintain compatibility with the reference viewers. “For the most part it will be up to the OpenSim community to make a grid client that can be used in their specific grids,” she added. and there will be a plugin module allowing people to “roll their own grid client,” she said. The viewer is already being tested on the NGC version of OpenSim. “OpenSim loginURI setting will be available long before it is publicly usable.” “It is just not exposed at this time because I don’t test on OpenSim at this time,” she said. What is now remaining for OpenSim to work in beta is exposing the OpenSim loginURI, she said, and that will come. This is the same mechanism used in OpenSim. The viewer uses the LibreMetaverse protocol - a set of commands used by Second Life viewers to communicate with the servers. They only way they can stop it is if they buy the project from me.” “I think they expect me to be deterred, but no. “I do however think that due to the fact that the project was suddenly postponed last year that the timing of them announcing it now is not a coincidence,” she told Hypergrid Business. (Image courtesy Berry Bunny.).ĭevelopment of Crystal Frost - a mobile-friendly Unity-based Second Life viewer which is now in beta trials - will continue despite Second Life recently announcing its own mobile virtual world viewer.Ĭrystal Frost is currently a downloadable Windows virtual world viewer like Firestorm, but will also be available on Linux and Macs - and on mobile devices, said project lead and developer Berry Bunny. Water polo in Second Life made with Firestorm. How to set up your new mobile VR viewer.Graphics Card: GeForce GTX 1050 Ti/PCIe/SSE2ĭisk cache: Max size 204.0 MB (99.8% used)Īudio Driver Version: FMOD Studio 2.02.03 OS Version: Microsoft Windows 10 64-bit (Build 19043.1645) If you run on a machine with unified memory they have asked the developer to handle low memory situations and provides mechanisms to signal the application that memory is running low and act accordingly. It also means there is no bus the data used by the GPU needs to be transferred across, and on some of the newest machines the GPU can read memory at rates of up to 800 GB/s.Īpple provides methods to a) determine system memory installed and b) determine if your application runs on a machine with unified memory. In such a system architecture the traditional definition of graphics memory does not make any sense at all. This does of course seem outrageously annoying to developers, but Apple's rationale is not surprising given currently 99% of all new Macs shipped (soon 100%) have Unified Memory meaning the GPU has full access to all system memory which the CPU and GPU can read and write to concurrently. I have not checked the Windows version but if you are on a Mac it will stop at 512MB because LL has not been able to figure out how to determine graphics memory on macOS.īecause Apple has deprecated OpenGL they have also more or less scrubbed all documentation on it, and there are no new documented methods for getting graphics memory from the system. ![]() Second Life Release 6.63 (64bit) slider stops at "512". ![]()
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